Formula One aficionados are famously fanatical, but they still need a few good reasons to splash out on the annual instalment of the sport’s officially licensed game. Luckily F1 25 – crafted, as ever, in Birmingham by Codemasters – has many. There’s the return of Braking Point, the game’s story mode; a revamp of My Team, the most popular career mode; a tie-up with the forthcoming F1: The Movie; and perhaps most intriguing of all, the chance to race round three tracks in the reverse direction to normal.
F1 25 feels like something of a culmination – last year’s F1 24, for example, introduced a new physics model which required tweaks after launch, but has now been thoroughly fettled, so F1 25’s essential building blocks of car handling (and tyre wear) plus state-of-the-art graphics (this year, Codemasters has moved on from previous-gen consoles) are simply impeccable.

This has freed the company to delve into the sort of fantasy elements that you can find in games but not real life. Chief among those is the aforementioned third instalment of Braking Point, which follows the fortunes of the fictional Konnersport team. Over 15 chapters it knits together a deliciously tortuous soap opera-style storyline with some cleverly varied on-track action.
More fundamentally, the most popular of the career modes – My Team, which ramps up the management element by casting you as the owner of a new team – has received the bulk of Codemasters’ attentions. This time around, you stay in your corporate lane and drive instead as either of the two drivers you’ve hired, which makes much more sense than previously. As does separating research and development, meaning you must allocate new parts to specific drivers. Further effective tweaks render My Team 2.0, as Codemasters calls it, much more convincing and realistic.
As ever, you can jump online, against various standards of opposition, or on to individual tracks, or play split-screen against a friend. But there’s a new mode called Challenge Career, which lets you play timed scenarios offline, then post them to a global leaderboard. It’s a nice idea, designed to take you out of your driver-aids comfort zone, but the scenarios will only get going properly after launch, so the jury remains out on its merits. A number of scenarios from F1: The Movie will also be delivered as post-launch episodes, but it’s pretty cool to be able to step into a Formula One car as Brad Pitt playing a fictional racer.
For diehard Formula One fans, though, the chance to race around Silverstone, Zandvoort and Austria’s Red Bull Ring in the wrong direction (with the tracks remodelled to accommodate new pit lanes and the like) might just be the clincher. Reversing the tracks’ direction completely changes their nature in a deliciously intriguing manner.
With a real-life rule-change next year due to change the cars radically, Formula One currently feels like it’s at a generational peak, and F1 25 is so brilliantly crafted and full of elements that generate an irresistible mix of nailed-on realism and fantasy that it, too, feels like the culmination of a generation of officially licensed Formula One games. F1 25? Peak F1.